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Command reference help topics

Bar Connection dialog box

General page

Name
Name Sets the name of the connection. After you create the first connection, the software numbers the connections sequentially starting with 1. You can either use this default name or provide a new name.
Description Sets a description for the connection.To manage the text, you can use the Cut , Copy , and Paste commands. This description appears in the Description column in the Simulation Navigator.
Folder
Specifies the folder in the Universal Connections container where you want to save the connection. Using folders helps you to effectively manage a large number of connections.
Select Folder Opens the Folder Selector dialog box, which lists the folders in the Universal Connections container. You can specify the destination folder for your connection from here.

Targets page

The following table shows the possible combinations between the target types.

Target 2****Single Point Target 2****Set of Points Target 2****Spider Target 2****Local Spider
Target 1****Single Point
Target 1****Set of Points
Target 1****Spider
Target 1****Local Spider
Target 1 / Target 2
Single Point Lets you select a single mesh point, a single mesh node, or selection recipe as your target entity.
Set of Points Lets you select a set of points on Target 1 and Target 2 from any combination of geometric objects (point, edge, face, body), finite element objects (node, edge, face, element, mesh), or selection recipes that can return nodes. The connection element is created by searching the pairs of nodes to be connected using one of the following methods:ProximityOriented searchSelection order
Spider Lets you select an RBE2 spider center node as one of the targets. For more information about RBE2 spider elements, see Working with RBE2 and RBE3 spider elements.For the center node, you can let the software determine it, or you can select a mesh point, mesh node, point, or selection recipe.For the legs, you can select any combination of geometric objects (point, edge, face, body), finite element objects (node, edge, face, element, mesh), or selection recipes that can return the nodes to use in the spider legs.
Local Spider Lets you create a target that consists of a main spider whose legs connect to other spider, called local spiders. The main spider has a main center node, and its main legs become the local center nodes of the spiders that connect to it. Use the Local Spider target to connect multiple objects in the target. Local Spider target with (1) local legs, (2) local centers / main legs, (3) main centerFor more information about local spiders, see Local spider element targets in universal connections.
Single Point Selection
Appears when the target is set to Single Point.
Select Object Lets you select the geometric or finite element objects to set as targets.
Node Label Type a node label and click to select the node.
Set of Points Selection
Appears when the target is set to Set of Points.
Select Objects Lets you select the geometric or finite element objects to set as targets.
Method of Connection
Appears when Set of Points is selected.These options define the pair of target nodes to create a connection element.
Proximity Lets you set a search range that defines the maximum permissible distance between the nodes of the first target group and the nodes of the second target group for an acceptable target node.
Oriented Search Lets you set options to form a search cone based on which nodes of the two target groups are paired.For each node in the first target group, the software finds the closest node in the second target group within the search cone and pairs them if the distance between them is less than or equal to the search range.
Specify Vector Appears when Oriented Search is selected.Lets you specify the orientation vector that defines the direction of search.Click Vector Dialog to open the Vector dialog box. You can define the orientation vector here. For more information, see Vector dialog box.Click to choose a vector command to define the orientation vector.Click to reverse the direction of the orientation vector.
Selection Order Pairs the target nodes based on the order in which you select them in the graphics window.
Proximity Search Definition
Appears when Proximity is selected as the method of connection.
Search Range Sets the maximum permissible distance between the nodes of the first target group and the nodes of the second target group for an acceptable target node.For each node in the first target group, the software finds the closest node in the second target group and pairs them if the distance between them is less than or equal to the search range.
Search Cone Definition
Appears when Oriented Search is selected as the method of connection.
Cone Angle Defines the maximum permissible angular deviation from the direction of search for an acceptable target node.
Search Range Defines the maximum permissible distance between the nodes of the first target group and the nodes of the second target group for an acceptable target node.
Center Selection
Appears when Spider is the selected target.
Use Legs' Center of Gravity Sets the center of the spider to the center of gravity of the spider legs.Note: When you manually select the spider center, the software saves your selection. Therefore, you can switch to using Use Legs' Center of Gravity. When you switch back, the spider center you originally selected is still selected.
Select Object Appears when Spider is the selected target and the Use Legs' Center of Gravity check box is cleared.Lets you select a mesh point, a mesh node, a point, or a selection recipe as the spider center.Note: Selection recipes are limited to those whose entities resolve to a single node (that is, single label, coordinate, or point). Selection recipes that resolve to other types of entities are automatically removed from the selector and a warning message appears.To create a point for the spider center, click Create New Point .
Node Label Type a node label and click to select it as the center.
Legs Selection
Appears when Spider is the selected target.
Select Objects Lets you select the spider leg locations with any combination of geometric objects (point, edge, face, body), finite element objects (node, edge, face, element, mesh), or selection recipes that can return nodes.
Center
Appears when Local Spider is the selected target.
Use Mean Coordinates of Leg Locations Computes the center of the main spider as the mean of the location coordinates of the legs that are added to the Legs Location list.
Select Object Appears when Local Spider is the selected target and the Use Mean Coordinates of Leg Locations check box is cleared.Lets you select a mesh point, a mesh node, a point, or a selection recipe as the main spider center. Note: Selection recipes are limited to those whose entities resolve to a single node (that is, single label, coordinate, or point). Selection recipes that resolve to other types of entities are automatically removed from the selector and a warning message appears.To create a point for the local spider center, click Create New Point .
Node Labels Type a node label and click to select it as the center.
Leg Locations
Appears when Local Spider is selected.The leg locations are coordinates on the target that you want the main spider to connect to. The software may not use all of the leg locations depending on the value you set for Max. Search Distance. For example, if a leg location is within the radius set by Max. Search Distance, that location becomes a leg. Otherwise, the leg connection is marked as failed, and you must remove that leg location to make the universal connection valid.
Select Objects Lets you select the local spider leg locations with any combination of geometric objects (point, edge, face, body), finite element objects (node, edge, face, element, mesh), or selection recipes that can return nodes. Select the locations on the target you want to connect to. The leg locations you add are listed in the table. When you click OK or Apply to create the rigid or kinematic connection, the Info column updates to indicate whether each leg location succeeded or failed at connecting to the connection target. The rigid or kinematic connection is invalid until you delete the failed leg locations. To delete a location, select it and click Delete .
Connection Target
Appears when Local Spider is selected.
Select Objects Lets you select object types such as elements, element faces, meshes, polygon bodies, polygon faces, or a selection recipe as the regions of the model for the local spider legs to connect to. For example, if you want to connect a body to a sheet with holes, the sheet with holes is the connection target for the local spider. You can select the polygon face, or you can select the edges around the holes.
Target Detection
Appears when Local Spider is selected.
Max. Search Distance Sets the maximum search radius around each leg location on the connection target. The closest node within each search radius becomes the reference point for the remaining local spider options.If the closest node to the leg location is the free inner edge of a 2D mesh, the software automatically creates legs around the circle.If the closest node to the leg location is the leg location, the software creates a spider leg at that location.
Connect Spiders To
Appears when Local Spider is selected.
Nearest Selected Target Computes the local spider using only the closest nodes on the connection target that are within the Max. Search Distance radius.
All Selected Targets Connects the legs of the local spiders to the nodes on each connection target when the following conditions are met:The distance between the closest node (relative to the leg location) and the leg location is less than or equal to the value set by Max. Search Distance. The distance between the closest node (relative to leg location) and the closest node (relative to leg location) of the closest target (that is, the reference point) is less than or equal to the value set by Target Search Range.
Target Search Range Appears when All Selected Targets is selected.Sets the range within which the software searches for nodes on the connection target. For a target to be selected, the distance from its closest node (or hole center if a hole is detected) to the closest node (or hole center if a hole is detected) of the closest target must be smaller than the specified search tolerance.
Ring Options
Appears when Local Spider is selected. For each of these ring options, the center of the local spider is computed as the center of gravity of the leg nodes.Note: If more than 100 nodes are found, the visualization changes to show the center of gravity of the legs with an annotation that displays the number of nodes.
1 Ring Connects the legs of the local spiders to the nodes of the free edges of the hole (if detected). If a hole is not detected, a single spider leg is created.
2 Rings Connects the legs of the local spiders to the nodes of the free edges of the hole (if detected) and also to the nodes of the first layer of elements around the hole. If a hole is not detected, a single spider leg is created.
Expansion Radius Connects the legs of the local spiders to all of the nodes within the range specified by this radius. The radius is around the closest node to the legs locations.
Expansion Radius Factor Connects the legs of the local spiders to all of the nodes within the range determined by multiplying the expansion radius factor with the radius of the hole (that is, the distance between the center of the hole center and the node that is closest to that center). The expansion radius is determined as follows:D = Rmin * Fwhere:D is the search range.Rmin is the radius of the hole (the distance between center of the hole and the closest node).F is the value you enter for Expansion Radius Factor.These nodes are used to create or remove legs from the local spiders, depending on whether the value for Expansion Radius Factor increases or decreases the search radius. If no hole is detected, one leg is created from the leg location to the node found in the radius computed by the Expansion Radius Factor.

Physicals page

Diameter
Diameter Sets the diameter of the realized (meshed) CBAR element.
Material
Select Material Opens the Material List dialog box. You can assign a material for the connection here.Note: You must assign a material to create a bar connection.
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Universal connections

Create and edit universal connections

Bar Connection dialog box, Simcenter 3D 2021.1 Series

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Source: https://docs.sw.siemens.com/en-US/doc/289054037/PL20200601120302950.advanced/xid1932854 · retrieved 2026-07-17