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Animation dialog box

Option Description
Animate Specifies whether you want to animate a single result or animate across a range of modes, iterations, or time steps. Select from the following options:ResultAnimates the selected result for the selected mode or iteration. For example, you could animate from zero to maximum stress for mode 10.IterationsAnimates the selected result across multiple modes, iterations, or time steps. For example, you could animate the change in maximum stress from iteration 1 to iteration 10.StreamlinesAnimates streamlines generated from velocity results and defined seed points. For each streamline displayed, a sphere (or bubble) represents the location of a massless particle at each time step.
Animate Color Animate Deformation Available when animating single results and the display of deformations is turned on.Animates color, deformations, or both. For example, select only the Animate Deformation check box to animate deformations and keep the colors constant throughout the animation. If you select to animate color, the animation uses the colors in the post view. For an in-phase Acoustic animation, the color is the color of the amplitude.
Animate Color Animate Deformation Available when animating single results and the display of deformations is turned on.Animates color, deformations, or both. For example, select only the Animate Deformation check box to animate deformations and keep the colors constant throughout the animation. If you select to animate color, the animation uses the colors in the post view. For an in-phase Acoustic animation, the color is the color of the amplitude.
Style Available when Animate is set to Result and the appropriate type of results are loaded.LinearAnimates from zero to the maximum value of the result. ModalAnimates displacements from the negative maximum through zero to the positive maximum value. Forward WaveAnimates forward across harmonic indexes. Backward WaveAnimates backward across harmonic indexes.
Iteration Value Type Available when Animate is set to Iterations.When the loaded results contain iterations across mixed domains (for example, certain Simcenter 3D Multiphysics results), use this option to restrict the animation to iterations of a single domain type. Choose from the following:NoneTimeFrequencyLoad factorEigenvalue
Start Load CaseStart IterationStart Sub IterationEnd Load CaseEnd IterationEnd Sub IterationStep Available when Animate is set to Iterations.Specifies a range of load cases and iterations to animate. Select a start and end load case and iteration, and enter a step size. A step size of 1 includes each iteration from the start load case to the end load case in the animation. A step size of 2 includes every other iteration, a step size of 3 includes every third iteration, and so on.Increase the step size to improve performance for models with a large number of iterations.
Change size of arrows with iterations Change size of cubes with iterations Change size of spheres with iterations Available when Animate is set to Iterations and the contour plot display is a marker plot with arrow, cube, or sphere markers.Changes the size of arrows, spheres, or cubes in a marker plot so they are scaled proportional to result values in other iterations. Note: The size of the markers change even if you specified a static size in the Display tab of the Post View dialog box
Synchronize pulses Available when Animate is set to Streamline.Specifies where pulses are synchronized. For displays that include multiple streamlines, you can control the location of pulses on a streamline relative to pulses on other streamlines in the set. Choose from the following:UpstreamReleases pulses simultaneously at the start point of each streamline in the displayed set.DownstreamReleases pulses so each arrives simultaneously at the end point of each streamline in the displayed set.At Seed PointReleases pulses so that they arrive simultaneously at the seed point of each streamline in the displayed set.
Active region Available when Animate is set to Streamline.Restricts the animated portion of the streamlines to a portion of the total time period. Use the sliders to interactively determine the size of the range.Click Lock time interval of active region to synchronize the top and bottom sliders.
Number of increments Available when Animate is set to Streamline.Specifies the number of time increments in which the total time period is divided. For a single pulse, the number of animation frames equals the number of increments plus 1.The higher the number of increments, the smoother the animation.
Continuous release Available when Animate is set to Streamline.Releases a continuous series of pulses instead of a single pulse. When Continuous release is selected:Time Periods specifies the number of times to repeat one full time period before ending the release of pulses.The total number of frames in the animation equals the number of increments times the number of time periods plus 1.Frames per Pulse indicates the number of animation frames between each successive pulse. For example, if Frames per Pulse is set to five, the software generates a new pulse every five frames.Note: The number of frames per pulse must be a value of 2.0 or greater. Values lower than 2.0 result in aliasing effects.
Number of Frames Specifies the number of animation frames produced. The more frames, the smoother the animation.
Save Frames In Memory Saves the animation frames in memory, which results in a smoother animation after the first cycle especially when an animation requires a considerable time to load each frame. Note that saving frames requires more memory.If you do not select Save Frames in Memory, the performance of each frame of an animation is based on the time required to load each frame. However, editing and deleting the animation is faster.
Full-cycle Determines the frames used in the animation cycle. Enabling Full-cycle causes the animation to go through a complete range of incremented forward and reverse frames. Turning Full-cycle off has a "half cycle" effect in that it causes the animation to increment in a forward direction only until it reaches maximum deformation, and then returns it to the static position (without increment).
Synchronize frame change for all post views When animating multiple post views, ensures that all post views use the same delay setting.If you clear this check box, you can independently set the delay for the master post view.
Frame delay/Synchronized frame delay Specifies the time (in milliseconds) between frames. Increasing the delay slows the animation.
Frame While the animation plays, the Frame slider updates to show the current animation frame. Pause the animation to use the Frame slider to display a particular frame.
Step Backward Steps backward through the animation one frame at a time when the animation is paused.
Step Steps forward through the animation one frame at a time when the animation is paused.
Play Plays the animation after the software generates the individual frames in the animation using the current settings in the Animation dialog box.
Pause Pauses the current animation.
Stop Stops the current animation and returns to the static displacement or stress display. When you click Stop, the animation frames are deleted. You can click Play to re-generate the animation frames.
How do I

Animate results

Animate mode shapes

Animate time steps or iterations

Animate streamlines

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Animation dialog box, Simcenter 3D 2021.1 Series

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Source: https://docs.sw.siemens.com/en-US/doc/289054037/PL20200601120302950.advanced/id630286 · retrieved 2026-07-17